Changelog

What changed.

Notes from the Voxel Toe web app releases.

Changelog

0.1.2 - Aim and orbit remapped

  • Aim with left-drag / click (cell box only - no ghost marker ball)
  • Trackpad two-finger scroll orbits; mouse right-drag orbits; pinch / middle-drag zooms
  • Shift+scroll (and Q/E or [ ]) change sticky depth
  • Extra turn: place first, then bonus ball; bonus place cannot finish a win
  • Optional restore of a saved local match from the start screen

0.1.1 - Version badge and stale-shell upgrade

Start screen shows the app version. Home-screen bookmarks detect a newer deploy and can upgrade a stale cached shell.

0.1.0 - Power-ups, smarter AI, depth cues

  • Package-catch power-ups: Extra turn, Clear row, Tip field (with AI tip playback animation)
  • Extreme AI difficulty plus stronger Hard / Medium tactics and opening heuristics
  • Lattice fade and active Z-slice highlight for clearer depth
  • Drop placement mode with Rapier gravity and bounce
  • Online rooms via Pusher (create / join / share link) with reconnect notify
  • Board balance: 4-in-a-row presets for mid/large boards, rematch seat swap, self-play eval harness
  • Mobile fixes: Drop-mode touch aim hang, iOS Safari Start button clearance, touch multi-gesture orbit

0.0.1 - MVP

Hotseat 3D tic-tac-toe in the browser with orbit, place, and win detection along axes and diagonals.

Play the latest build.

The live game always points at the current deploy.